Damage Coming To Gran Turismo?

GT4 Damage

That’s what Kazanori Yamauchi, the guy behind the Gran Turismo series says at any rate.

“We’ve had a lot of discussions with the manufacturers and although at the beginning they hated the idea of deformation, now they’re slowly coming around to it. We’ve still got a few to convince, but we will. Expect deformation in the very near future: very, very soon.”

I’m not sure I’m buying it though, and that’s what some of the commenters at Los Jalops say too.

First off, he says, “Expect deformation in the very near future … ”

Deformation is not a damage model.

A damage model is much more than pushing around some body panels and making the glass break.

Those are just triggered actions on the appearance of a virtual vehicle. Damage modeling means that when you run the car into something, the body deforms, AND the damage will effect how the car handles as well as the car’s reliability (e.g. damage to the radiator or an impact heavy enough to move major components like drivelines & such). If the virtual accident doesn’t effect how the car drives, it is not a damage model. Period.

I also have to take issue with the statement ” … the manufacturers … at the beginning they hated the idea of deformation … “.

Oh really?

They seemed to be OK with Microsoft doing it to Porsches & Ferraris in Forza since version 1.

OK then, we can expect deformation to GT’s shiny shiny renderings very, very soon, wow.



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