
Oh really?
This has been floating around for a couple of days, and I’ve got to say, at least it’s a step in the right direction.
Sure, the handling “physics” will be cartoony, and there will be no damage or fatigue models (to be spun with the same tired old excuses of “the manufacturers blah blah blah,” and “It goes against the beauty of the render engine blah blah blah”), but at least Polyphony has an actual F1 car in the game. I have no idea what the performance map will be drawn from, but I bet they’ll at least they get a half way decent engine note from the thing (yeah, I know, it’ll be one sample drawn from one RPM and then just pitched up or down based on throttle position; lazy, lazy, lazy).
Why hasn’t Forza done this?
Hell, why hasn’t Forza come up with some downloadable spectrum of real race cars?
Better yet, how come I haven’t gotten off my butt and gotten Forza yet?
Oh yeah, cause I don’t have a xBox (someone send me one, OK?).
More shiny shiny pictures after the jump.





