Ferrari F2007 Featured In Gran Turismo 5?

Ferrari F2007 Nose on track view

Oh really?

This has been floating around for a couple of days, and I’ve got to say, at least it’s a step in the right direction.

Sure, the handling “physics” will be cartoony, and there will be no damage or fatigue models (to be spun with the same tired old excuses of “the manufacturers blah blah blah,” and “It goes against the beauty of the render engine blah blah blah”), but at least Polyphony has an actual F1 car in the game. I have no idea what the performance map will be drawn from, but I bet they’ll at least they get a half way decent engine note from the thing (yeah, I know, it’ll be one sample drawn from one RPM and then just pitched up or down based on throttle position; lazy, lazy, lazy).

Why hasn’t Forza done this?

Hell, why hasn’t Forza come up with some downloadable spectrum of real race cars?

Better yet, how come I haven’t gotten off my butt and gotten Forza yet?

Oh yeah, cause I don’t have a xBox (someone send me one, OK?).

More shiny shiny pictures after the jump.

Ferrari F2007 Nose side view

Ferrari F2007 Studio CU

Ferrari F2007 top view

Filed Under: Ferrari

Comments (1)

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  1. Chris says:

    Awesome.

    Actually if I remember correctly, they take samples of the real sound of the engine at every 1000 RPM and vary it from there.

    By the way, in my opinion, Project Gotham Racing 4 is way better than Forza 2.

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