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	<title>Comments on: Video: Gran Turismo 5 &#8211; The Reason to Buy a Playstation 3</title>
	<atom:link href="http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3-video/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3-video/</link>
	<description>A Car Blog for Auto Enthusiasts</description>
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		<title>By: Mazda Furai Pictures Leaked - Automoblog.net</title>
		<link>http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3-video/comment-page-1/#comment-130698</link>
		<dc:creator>Mazda Furai Pictures Leaked - Automoblog.net</dc:creator>
		<pubDate>Thu, 04 Mar 2010 21:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3/#comment-130698</guid>
		<description>[...] (sadly), but if I was the guys from Polyphonic Digital, I&#8217;d get a version of this into Gran Turismo [...]</description>
		<content:encoded><![CDATA[<p>[...] (sadly), but if I was the guys from Polyphonic Digital, I&#8217;d get a version of this into Gran Turismo [...]</p>
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		<title>By: Chris</title>
		<link>http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3-video/comment-page-1/#comment-19274</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 07 Dec 2007 23:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3/#comment-19274</guid>
		<description>Mike, GT3 was ground-breaking; nobody saw anything that detailed before in a racing game. Let&#039;s hope GT5 is just as amazing. </description>
		<content:encoded><![CDATA[<p>Mike, GT3 was ground-breaking; nobody saw anything that detailed before in a racing game. Let&#039;s hope GT5 is just as amazing. </p>
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		<title>By: Mike Huang</title>
		<link>http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3-video/comment-page-1/#comment-19239</link>
		<dc:creator>Mike Huang</dc:creator>
		<pubDate>Fri, 07 Dec 2007 20:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3/#comment-19239</guid>
		<description>I still remember when GT3 came out and the hype over it was crazy!  I can&#039;t believe that GT5 is coming out soon   
 
-Mike </description>
		<content:encoded><![CDATA[<p>I still remember when GT3 came out and the hype over it was crazy!  I can&#039;t believe that GT5 is coming out soon  </p>
<p>-Mike </p>
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		<title>By: TB</title>
		<link>http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3-video/comment-page-1/#comment-19220</link>
		<dc:creator>TB</dc:creator>
		<pubDate>Fri, 07 Dec 2007 16:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3/#comment-19220</guid>
		<description>I had heard that &quot;they weren&#226;&#8364;&#8482;t allowed to have car damage on the cars&quot; thing too, but I always thought it was BS. 
 
Two of the main things that separate a sim from a game are, 1 -  what does the physics do, and, 2 - is there a damage model. 
 
It is a LOT easier from a programming standpoint to have the &quot;car&quot; in the game be an invisible box, but what is seen by the player looks like a real car. You don&#039;t have to model and render fairly complex things like panel deformation and chassis damage effecting handling etc. 
 
You can see this effect in the current release of GT; it&#039;s like there is an invisible box drawn around perimeter of any given car (length and width, and probably height). You can see when the car interacts with something, another car, a barrier on the track etc, it doesn&#039;t interact at a given point, say a wheel, but at a flat plane. 
 
You can see what the programmers for Polyphony have done. The &quot;car&quot; is actually a box of approximate size to the car they&#039;re &quot;modeling&quot;. Within that box, they put a rendered image of the car. You&#039;re actually driving the box, but they&#039;re showing you the rendered image of the car. 
 
It&#039;s a clever trick and work around for not having to model dozens of individual cars, but it&#039;s still a trick. Much like having triggered effects in place of a real physics engine is a trick. 
 
It&#039;s also cheaper and more cost effective to go that route. 
 
Sure, real car nuts can tell the difference between something that has triggered effects in place of a real physics engine, but the vast majority of people would much rather see shiny shiny cars. 
 
So, you put money into staffing up a bunch of 3D artists, rather than physics geeks. 
 
Same goes for their AI (which to me is even more of a deal breaker). 
 
The way you win at GT is build faster cars. Not DRIVE the cars better, but BUILD the cars better. 
 
No matter what you do, your AI opponents always drive at a given level of skill. They don&#039;t get any better or worse, they just circulate at what seems to be predetermined lap times.The only way to beat them in GT is to build a faster car, not driver better than them. 
 
If they were to have come up with a decent AI, I could have overlooked the physics and pretty vs. realistic failings, but I think the game has run its course with me. </description>
		<content:encoded><![CDATA[<p>I had heard that &quot;they weren&acirc;&euro;&trade;t allowed to have car damage on the cars&quot; thing too, but I always thought it was BS.</p>
<p>Two of the main things that separate a sim from a game are, 1 &#8211;  what does the physics do, and, 2 &#8211; is there a damage model.</p>
<p>It is a LOT easier from a programming standpoint to have the &quot;car&quot; in the game be an invisible box, but what is seen by the player looks like a real car. You don&#039;t have to model and render fairly complex things like panel deformation and chassis damage effecting handling etc.</p>
<p>You can see this effect in the current release of GT; it&#039;s like there is an invisible box drawn around perimeter of any given car (length and width, and probably height). You can see when the car interacts with something, another car, a barrier on the track etc, it doesn&#039;t interact at a given point, say a wheel, but at a flat plane.</p>
<p>You can see what the programmers for Polyphony have done. The &quot;car&quot; is actually a box of approximate size to the car they&#039;re &quot;modeling&quot;. Within that box, they put a rendered image of the car. You&#039;re actually driving the box, but they&#039;re showing you the rendered image of the car.</p>
<p>It&#039;s a clever trick and work around for not having to model dozens of individual cars, but it&#039;s still a trick. Much like having triggered effects in place of a real physics engine is a trick.</p>
<p>It&#039;s also cheaper and more cost effective to go that route.</p>
<p>Sure, real car nuts can tell the difference between something that has triggered effects in place of a real physics engine, but the vast majority of people would much rather see shiny shiny cars.</p>
<p>So, you put money into staffing up a bunch of 3D artists, rather than physics geeks.</p>
<p>Same goes for their AI (which to me is even more of a deal breaker).</p>
<p>The way you win at GT is build faster cars. Not DRIVE the cars better, but BUILD the cars better.</p>
<p>No matter what you do, your AI opponents always drive at a given level of skill. They don&#039;t get any better or worse, they just circulate at what seems to be predetermined lap times.The only way to beat them in GT is to build a faster car, not driver better than them.</p>
<p>If they were to have come up with a decent AI, I could have overlooked the physics and pretty vs. realistic failings, but I think the game has run its course with me. </p>
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		<title>By: Marc</title>
		<link>http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3-video/comment-page-1/#comment-19218</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Fri, 07 Dec 2007 16:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3/#comment-19218</guid>
		<description>I believe that was just a rumor Shaun. I think there are only certain vehicles that cannot show damage on and so they just don&#039;t put them in the video games.. I am excited for GT 5. I&#039;m a big gamer my self and I&#039;ve been playing forza 2 way to much :D </description>
		<content:encoded><![CDATA[<p>I believe that was just a rumor Shaun. I think there are only certain vehicles that cannot show damage on and so they just don&#039;t put them in the video games.. I am excited for GT 5. I&#039;m a big gamer my self and I&#039;ve been playing forza 2 way to much <img src='http://www.automoblog.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  </p>
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		<title>By: Chris</title>
		<link>http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3-video/comment-page-1/#comment-19170</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 07 Dec 2007 10:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3/#comment-19170</guid>
		<description>Shaun, I heard that too, but I know Need for Speed does it, and they&#039;re licensed cars being damaged as well, so I guess I don&#039;t really know. </description>
		<content:encoded><![CDATA[<p>Shaun, I heard that too, but I know Need for Speed does it, and they&#039;re licensed cars being damaged as well, so I guess I don&#039;t really know. </p>
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		<title>By: Shaun</title>
		<link>http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3-video/comment-page-1/#comment-19163</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Fri, 07 Dec 2007 08:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3/#comment-19163</guid>
		<description>I always thought they weren&#039;t allowed to have car damage on the cars? Stipulation from the manufacturers (could be wrong though, probably am actually) </description>
		<content:encoded><![CDATA[<p>I always thought they weren&#039;t allowed to have car damage on the cars? Stipulation from the manufacturers (could be wrong though, probably am actually) </p>
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		<title>By: Chris</title>
		<link>http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3-video/comment-page-1/#comment-19075</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 06 Dec 2007 16:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3/#comment-19075</guid>
		<description>I agree TB, I&#039;m disappointed there&#039;s no damage modeling, I thought they were going to bring that out in this game. It&#039;s still a possibility, but it seems to be the last thing on their minds. </description>
		<content:encoded><![CDATA[<p>I agree TB, I&#039;m disappointed there&#039;s no damage modeling, I thought they were going to bring that out in this game. It&#039;s still a possibility, but it seems to be the last thing on their minds. </p>
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		<title>By: TB</title>
		<link>http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3-video/comment-page-1/#comment-19073</link>
		<dc:creator>TB</dc:creator>
		<pubDate>Thu, 06 Dec 2007 16:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.automoblog.net/2007/12/06/gran-turismo-5-playstation-3/#comment-19073</guid>
		<description>Wow, pretty pretty graphics ... and those anime guys talking in the garage? Top notch. 
 
You know what I didn&#039;t see? 
 
Car damage or any demonstration of the game having anything approaching a viable opponent AI. 
 
Polyphony have had FIVE iterations of this game, and they STILL haven&#039;t come out with a damage model or digital opponents that can drive better than me? 
 
Why bother? </description>
		<content:encoded><![CDATA[<p>Wow, pretty pretty graphics &#8230; and those anime guys talking in the garage? Top notch.</p>
<p>You know what I didn&#039;t see?</p>
<p>Car damage or any demonstration of the game having anything approaching a viable opponent AI.</p>
<p>Polyphony have had FIVE iterations of this game, and they STILL haven&#039;t come out with a damage model or digital opponents that can drive better than me?</p>
<p>Why bother? </p>
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